Increasing the stockpile as far as i see it requires at least some knowledge about the StockpileComponent class.
To change the behaviour we either need to increase the stockpiles area or make a (stockpile) stack of ore smaller (in dimensional size 4 ore make up 1 of the 125 available slots in a 5x5x5 stockpile). The problem with the Stockpile is that it actually stacks stuff in a limited spartial area (5x5x5)
Ok i think i found a workaround but i first have to check if i can fix up the graphics as well.
#Eco global survival stream code
There might be a way to set it without having access to the StockpileComponent class by initializing it differently (if that is implemented) but as it is a blackbox it is hard to tell the correct semantic to do so.Īs i didn't change the stack sizes at all it would be nice if you could refer to the cs and line of code you did that as it might use a similar semantic. Well from how the stockpile is structured i'd say it is likely that the StockpileComponent class which also provides the stockpile dimensions does it. Originally posted by sh0ckwaVe.BnC:okay thank you and i was looking for a line of code to change the stock pile stack size, say for instance iron ore hold 20 i want it to hold 100 ect but i cant see the code to do so